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* The arena is usually populated with a number of asteroids and other obstacles, providing cover from enemy weapons. Their durability is not infinite and upon taking enough damage, the obstacles are destroyed.
 
* The arena is usually populated with a number of asteroids and other obstacles, providing cover from enemy weapons. Their durability is not infinite and upon taking enough damage, the obstacles are destroyed.
 
* The biggest change occurs when [[space structures]] such as [[military outpost]]s or [[battle station]]s are involved. These durable installations are completely immobile, but are heavily armored and armed. They virtually guarantee a planet's immunity to attack in early phases and even later on they can provide a significant obstacle.
 
* The biggest change occurs when [[space structures]] such as [[military outpost]]s or [[battle station]]s are involved. These durable installations are completely immobile, but are heavily armored and armed. They virtually guarantee a planet's immunity to attack in early phases and even later on they can provide a significant obstacle.
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* Ships that enter a Nebulae (clouds in space) in the arena will have their shields disabled but the nebulae also disorients incoming missiles. The nebulae are usually in the middle where the [[space structures]] are thus rendering their shields useless as they can't move out of it.
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* Ships that enter a Nebulae (clouds in space) in the arena will disable a ship's shield but also disorients incoming missiles. They are usually in the middle where the [[space structures]] are thus rendering their shields useless as they can't move out of it.
 
==Related==
 
==Related==
 
*[[Simulated combat ]]
 
*[[Simulated combat ]]
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