Ship weapons are ship modules designed for one purpose, with one desire and one drive: To destroy.
Direct fire[ | ]
Beams[ | ]
Name | Image | Max Damage | Range | Cooldown | Production cost | Size | Modifiers |
---|---|---|---|---|---|---|---|
Fusion beam | 2.5 * (6 Procs) | 17 | 5 | 8 | 12 | Continuous fire beams
| |
Ion pulse beam | 6 * (8 Procs) | 40 | 6 | 13 | 12 | Continuous fire beams
| |
Graviton beam | 13*(8 Procs) | 40 | 6 | 20 | 12 | Continuous fire beams
| |
Death ray | 25 * (8 Procs) | 40 | 8 | 25 | 50 | Continuous fire beams
| |
Stellar converter | 400 * (10 Procs) | 70 | 30 | 160 (base hull cost increased x1.3) | Cruiser: 439
Battleship: 571 Titan: 742 Doomstar: 965 |
None |
Lasers[ | ]
Name | Image | Max Damage | Range | Cooldown | Production cost | Size | Modifiers |
---|---|---|---|---|---|---|---|
Laser cannon | 3 | 40 | 4 | 2 | 6 | Point defense
| |
Mass driver | 8 | 40 | 4 | 4 | 8 | Point defense
| |
Neutron blaster | 10 | 40 | 6 | 5 | 12 | Continuous fire lasers
| |
Gauss cannon | 20 | 40 | 4 | 8 | 8 | Continuous fire lasers
| |
Phasors | 40 | 40 | 6 | 10 | 8 | Point defense
| |
Plasma cannon | 40 | 50 | 4 | 15 | 30 | Continuous fire lasers
| |
Disruptor cannon | 90 | 50 | 6 | 25 | 30 | Continuous fire lasers
| |
Mauler device | 350 | 8 | 10 | 50 | 200 | Continuous fire lasers
|
Missiles[ | ]
- Missiles are fast-moving projectiles that deal plenty of damage, but are very vulnerable to point-defense weapons.
Name | Image | Max Damage | Range | Cooldown | Hull Points | Production cost | Size | Modifiers |
---|---|---|---|---|---|---|---|---|
Nuclear missile | 10 | 50 | 7 | 5 | 4 | 10 |
| |
Merculite missile | 20 | 50 | 6 | 8 | 6 | 10 |
| |
Pulson missile | 35 | 50 | 5 | 12 | 10 | 10 |
| |
Zeon missile | 60 | 50 | 5 | 18 | 15 | 10 |
|
Torpedoes[ | ]
- Trading speed and maneuverability for punch, torpedoes are essentially missiles on steroids. While not as fast or numerous, they pack a punch far above that of regular missiles.
Name | Image | Max Damage | Range | Cooldown | Production cost | Size | Modifiers |
---|---|---|---|---|---|---|---|
Proton torpedoes | 25 | 60 | 10 | 6 | 15 |
| |
Anti-matter torpedoes | 50 | 60 | 10 | 10 | 15 |
| |
Plasma torpedoes | 120 | 60 | 10 | 15 | 15 |
|
Surface bombs[ | ]
- Not used in direct combat, bombs are used to bombard planetary surfaces and space structures like outposts or mines, to destroy infrastructure, kill military units, and wipe out civilian populations (in that order).
- Biological weapons do not deal damage to infrastructure, but cause mass casualties among civilians. Understandably, other races are not pleased with this.
Name | Image | Production cost | Size |
---|---|---|---|
Nuclear bomb | 4 | 10 | |
Fusion bomb | 6 | 10 | |
Anti-matter bomb | 10 | 10 | |
Neutronium bomb | 15 | 10 | |
Bio Terminator | 6 | 10 | |
Death Spores | 6 | 10 |
Strike craft bays[ | ]
- Replacing weapon systems on larger ship classes, bays allow the ship to deploy wings of strike craft to protect it from attacks or attack enemy vessels.
Name | Image | Description | Production cost | Size |
---|---|---|---|---|
Fighter bays | Fighter bays allow a ship to carry a squadron of Interceptors, short-range fighters launched during combat to harras the enemy. Each fighter is equipped with the best point defense-enabled energy weapon available, as well as the best amor and targeting computer. Fighter Ships must periodically return to their carrier for repair, rearming, and refueling. | 40 | 100 | |
Bomber bays | Bomber Bays carry short-range bombers similar to Interceptors, except that these are fielded with a single high-yield torpedo. Bombers fly out to their target, drop their payload at point-blank range, then return to the carrier for repairs, rearming, and refueling. | 70 | 100 | |
Heavy fighter Bays | HFBs carry powerful fighters armed with both energy weapons and torpedoes. Heavy fighters are the highly advanced fighters: more resilient, yet fast and maneuverable like Interceptors while still packing the same high-yield payload of a Bomber. Fighter Ships must periodically return to their carrier for repairs, rearming and refueling. | 100 | 100 |