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'''Resources''' are a strategic commodity that can be used to lower the cost of advanced technology and as a bargaining chip with other races. In order to tap a resource, a mine or a colony has to be established to exploit them.
+
'''Resources''' are a commodity giving a bonus to colonies placed to exploit them.
   
 
==List of resources==
 
==List of resources==
===Armor resources===
 
{|class="wikitable" width="50%"
 
!width="20%"|Icon
 
!width="20%"|Name
 
!Effect
 
|-
 
! [[File: titanium.png|center]]
 
! [[Titanium]]
 
|Harvesting Titanium reduces 50% of the Production cost when building ships with [[Titanium Armor]]s.
 
|-
 
! [[File: tritanium.png|center]]
 
! [[Tritanium]]
 
|Harvesting Tritanium reduces 50% of the Production cost when building ships with [[Tritanium Armor]]s.
 
|-
 
! [[File: neutronium.png|center]]
 
! [[Neutronium]]
 
|Harvesting Neutronium reduces 50% of the Production cost when building ships with [[Neutronium Armor]]s.
 
|-
 
! [[File: zortrium.png|center]]
 
! [[Zortrium]]
 
|Harvesting Zortrium reduces 50% of the Production cost when building ships with [[Zortrium Armor]]s.
 
|-
 
! [[File: adamantium.png|center]]
 
! [[Adamantium]]
 
|Harvesting Adamantium reduces 50% of the Production cost when building ships with [[Adamantium Armor]]s.
 
|-
 
! [[File: xentronium.png|center]]
 
! [[Xentronium]]
 
|Harvesting Xentronium reduces 50% of the Production cost when building ships with [[Xentronium Armor]]s.
 
|}
 
===Computer resources===
 
{|class="wikitable" width="50%"
 
!width="20%"|Icon
 
!width="20%"|Name
 
!Effect
 
|-
 
! [[File: silicon.png|center]]
 
! [[Silicon]]
 
|Harvesting Silicon reduces 50% of the Production cost when building ships with any Computer.
 
|}
 
===Reactor resources===
 
* These resources halve the costs of manufacturing ships with their respective reactors.
 
{|class="wikitable" width="50%"
 
!width="20%"|Icon
 
!width="20%"|Name
 
!Effect
 
|-
 
! [[File: deuterium.png|center]]
 
! [[Deuterium]]
 
|Harvesting Deuterium reduces 50% of the Production cost when building ships with [[Deuterium Reactor]]s.
 
|-
 
! [[File: iridium.png|center]]
 
! [[Iridium]]
 
|Harvesting Iridium reduces 50% of the Production cost when building ships with [[Iridium Reactor]]s.
 
|-
 
! [[File: urridium.png|center]]
 
! [[Uridium]]
 
|Harvesting Uridium reduces 50% of the Production cost when building ships with [[Uridium Reactor]]s.
 
|-
 
! [[File: thorium.png|center]]
 
! [[Thorium]]
 
|Harvesting Thorium reduces 50% of the Production cost when building ships with [[Thorium Reactor]]s.
 
|}
 
 
===Tradeables===
 
* Tradeable resources can be exchanged as part of [[diplomatic actions]], but offer no bonuses in themselves.
 
{|class="wikitable" width="50%"
 
!width="20%"|Icon
 
!width="20%"|Name
 
!Effect
 
|-
 
! [[File: vespene_gas.png|center]]
 
! [[Vespene Gas]]
 
|Tradeable Resource
 
|-
 
! [[File: marsh_gas.png|center]]
 
! [[Marsh Gas]]
 
|Tradeable Resource
 
|-
 
! [[File: helium_gas.png|center]]
 
! [[Helium]]
 
|Tradeable Resource
 
|}
 
 
===Local resources===
 
* Local resources cannot be traded.
 
 
{|class="wikitable" width="50%"
 
{|class="wikitable" width="50%"
 
!width="20%"|Icon
 
!width="20%"|Icon
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! [[File: gold.png|center]]
 
! [[File: gold.png|center]]
 
! [[Gold]]
 
! [[Gold]]
|Gold gives a +2 credits boost to the colony.
+
|Gold gives a +2 {{BC}} boost to the colony.
 
|-
 
|-
 
! [[File: zafire.png|center]]
 
! [[File: zafire.png|center]]
 
! [[Gem]]
 
! [[Gem]]
|Gem gives a +2 credits boost to the colony.
+
|Gem gives a +2 {{BC}} boost to the colony.
 
|-
 
|-
 
! [[File: ruby.png|center]]
 
! [[File: ruby.png|center]]
 
! [[Artifacts]]
 
! [[Artifacts]]
|Artifacts grant a +2 Research boost to the colony.
+
|Artifacts grant a +2 {{Research}} boost to the colony.
 
|-
 
|-
 
! [[File: thulium.png|center]]
 
! [[File: thulium.png|center]]
 
! [[Dark Quartz]]
 
! [[Dark Quartz]]
|Dark Quartz gives a %Production boost to the colony.
+
|Dark Quartz gives a +2 {{Production}} boost to the colony.
 
|-
 
|-
 
! [[File: urridium.png|center]]
 
! [[File: urridium.png|center]]
 
! [[Seagrass]]
 
! [[Seagrass]]
|Seagrass gives a +2 Food boost to the colony.
+
|Seagrass gives a +2 {{Food}} boost to the colony.
 
|-
 
|-
 
! [[File: deuterium.png|center]]
 
! [[File: deuterium.png|center]]
 
! [[Red Fungus]]
 
! [[Red Fungus]]
|Red Fungus gives a +2 Food boost to the colony.
+
|Red Fungus gives a +2 {{Food}} boost to the colony.
 
|-
 
|-
 
! [[File:moon.png|center]]
 
! [[Moon]]
  +
|A moon allows [[orbital shipyard]] and [[moon laboratory]].
 
|}
 
|}
   
  +
 
==Removed resources==
  +
The original plans for resources were far more ambitious, and included strategic resources allowing to lower the cost of building ships as well as tradable resources that could be used for diplomacy. The [[removed resources]] were never fully implemented, however.
 
[[Category:Master of Orion planets]]
 
[[Category:Master of Orion planets]]

Latest revision as of 09:50, 29 August 2018

Resources are a commodity giving a bonus to colonies placed to exploit them.

List of resources[ | ]

Icon Name Effect
Gold
Gold Gold gives a +2 Icon credits boost to the colony.
Zafire
Gem Gem gives a +2 Icon credits boost to the colony.
Ruby
Artifacts Artifacts grant a +2 Icon research boost to the colony.
Thulium
Dark Quartz Dark Quartz gives a +2 Icon production boost to the colony.
Urridium
Seagrass Seagrass gives a +2 Icon food boost to the colony.
Deuterium
Red Fungus Red Fungus gives a +2 Icon food boost to the colony.
Moon
Moon A moon allows orbital shipyard and moon laboratory.


Removed resources[ | ]

The original plans for resources were far more ambitious, and included strategic resources allowing to lower the cost of building ships as well as tradable resources that could be used for diplomacy. The removed resources were never fully implemented, however.