(Fixed spelling error, changed Supernova description slightly.) Tag: Visual edit |
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[[Category:Master of Orion empire management]] |
[[Category:Master of Orion empire management]] |
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− | == List of random events |
+ | == List of random events == |
+ | {| class="wikitable sortable" |
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− | * Supernova |
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+ | ! Event |
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− | * Deadly Disease |
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+ | ! Type |
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⚫ | |||
+ | ! Effect |
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− | * Earthquake |
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+ | |- |
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+ | ! Population boom <!-- randomevent_population --> |
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+ | | Positive || Growth requirements halved in colony. |
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+ | |- |
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+ | ! Wealthy merchant <!-- randomevent_credits --> |
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+ | | Positive || Empire receives between 100 and 700 {{BC}} as a donation. |
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+ | |- |
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+ | ! Major breakthrough <!-- randomevent_science --> |
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+ | | Positive || Instant discovery of currently researched technology. |
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+ | |- |
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+ | ! Mineral upgrade <!-- randomevent_mineral_find --> |
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⚫ | |||
+ | |- |
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+ | ! Deadly plague <!-- randomevent_plague --> |
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+ | | Negative || {{Food}} Food output halved unless a cure is researched. |
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+ | |- |
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+ | ! Computer virus <!-- randomevent_computer_virus --> |
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+ | | Negative || {{Research}} Research points accumulated for current technology halved. |
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+ | |- |
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+ | ! Mineral downgrade <!-- randomevent_mineral_lose --> |
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+ | | Negative || Planet [[mineral richness]] decreases by one rank. |
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+ | |- |
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+ | ! Supernova <!-- randomevent_supernova --> |
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+ | | Negative || All planets in the system reduced to asteroid belts unless the event is prevented. |
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+ | |- |
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+ | ! Minor quake <!-- randomevent_earthquake_minor --> |
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+ | | Negative || Two [[colony structures|buildings]] randomly destroyed in colony. |
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+ | |- |
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+ | ! Violent quake <!-- randomevent_earthquake_major --> |
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+ | | Negative || Half the buildings destroyed and half the population killed in colony. |
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+ | |- |
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+ | ! Industrial accident <!-- randomevent_industrial_accident --> |
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+ | | Negative || 95% pollution on colony. |
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+ | |- |
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+ | ! Mysterious explosion <!-- randomevent_shipwreck --> |
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+ | | Negative || One random ship in the fleet destroyed. |
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+ | |} |
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=== Supernova === |
=== Supernova === |
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− | + | A sun is about to supernova which destroys an entire system, reducing all planets to asteroid belts. To stop this you have to assign population in the system to research a solution. If you have produced enough science points in a random amount of turns the supernova can be averted. |
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=== Deadly Disease === |
=== Deadly Disease === |
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− | + | A deadly disease strikes one of your planets and halves population growth (effectively halving food production). To find a cure you have to assign population to research. After enough research points are accumulated, a cure is found and the food production is restored. |
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− | === Planet mineral richness |
+ | === Planet mineral richness increase/decrease === |
− | Either through discovery of new mineral deposits or depletion of existing ones the production rating of a planet can increase or decrease one grade, respectively. |
+ | Either through a random discovery of new mineral deposits or random depletion of existing ones the production rating of a planet can increase or decrease one grade, respectively. The player has no control over discovery or depletion of mineral deposits. |
=== Earthquake === |
=== Earthquake === |
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− | + | An earthquake strikes one of your planets. Earthquakes come in minor or major varieties, both will destroy buildings on the planet in varying amounts. |
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+ | |||
+ | === Computer Virus === |
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+ | A computer virus is detected and in effect cuts your total research In half. |
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+ | |||
+ | === Population Boom === |
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+ | A population boom doubles the growth rate at a planet for a random amount of turns, until the population boom subsides. Both the start and the end of the event is announced over GNN. |
Latest revision as of 16:55, 31 August 2018
When a random event occurs a GNN report will pop up to inform you about it. Random events can be beneficial or harmful.
List of random events[ | ]
Event | Type | Effect |
---|---|---|
Population boom | Positive | Growth requirements halved in colony. |
Wealthy merchant | Positive | Empire receives between 100 and 700 as a donation. |
Major breakthrough | Positive | Instant discovery of currently researched technology. |
Mineral upgrade | Positive | Planet mineral richness increases by one rank. |
Deadly plague | Negative | Food output halved unless a cure is researched. |
Computer virus | Negative | Research points accumulated for current technology halved. |
Mineral downgrade | Negative | Planet mineral richness decreases by one rank. |
Supernova | Negative | All planets in the system reduced to asteroid belts unless the event is prevented. |
Minor quake | Negative | Two buildings randomly destroyed in colony. |
Violent quake | Negative | Half the buildings destroyed and half the population killed in colony. |
Industrial accident | Negative | 95% pollution on colony. |
Mysterious explosion | Negative | One random ship in the fleet destroyed. |
Supernova[ | ]
A sun is about to supernova which destroys an entire system, reducing all planets to asteroid belts. To stop this you have to assign population in the system to research a solution. If you have produced enough science points in a random amount of turns the supernova can be averted.
Deadly Disease[ | ]
A deadly disease strikes one of your planets and halves population growth (effectively halving food production). To find a cure you have to assign population to research. After enough research points are accumulated, a cure is found and the food production is restored.
Planet mineral richness increase/decrease[ | ]
Either through a random discovery of new mineral deposits or random depletion of existing ones the production rating of a planet can increase or decrease one grade, respectively. The player has no control over discovery or depletion of mineral deposits.
Earthquake[ | ]
An earthquake strikes one of your planets. Earthquakes come in minor or major varieties, both will destroy buildings on the planet in varying amounts.
Computer Virus[ | ]
A computer virus is detected and in effect cuts your total research In half.
Population Boom[ | ]
A population boom doubles the growth rate at a planet for a random amount of turns, until the population boom subsides. Both the start and the end of the event is announced over GNN.