When a random event occurs a GNN report will pop up to inform you about it. Random events can be beneficial or harmful.
List of random events
|Population boom||Positive||Growth requirements halved in colony.|
|Wealthy merchant||Positive||Empire receives between 100 and 700 as a donation.|
|Major breakthrough||Positive||Instant discovery of currently researched technology.|
|Mineral upgrade||Positive||Planet mineral richness increases by one rank.|
|Deadly plague||Negative||Food output halved unless a cure is researched.|
|Computer virus||Negative||Research points accumulated for current technology halved.|
|Mineral downgrade||Negative||Planet mineral richness decreases by one rank.|
|Supernova||Negative||All planets in the system reduced to asteroid belts unless the event is prevented.|
|Minor quake||Negative||Two buildings randomly destroyed in colony.|
|Violent quake||Negative||Half the buildings destroyed and half the population killed in colony.|
|Industrial accident||Negative||95% pollution on colony.|
|Mysterious explosion||Negative||One random ship in the fleet destroyed.|
A sun is about to supernova which destroys an entire system, reducing all planets to asteroid belts. To stop this you have to assign population in the system to research a solution. If you have produced enough science points in a random amount of turns the supernova can be averted.
A deadly disease strikes one of your planets and halves population growth (effectively halving food production). To find a cure you have to assign population to research. After enough research points are accumulated, a cure is found and the food production is restored.
Planet mineral richness increase/decrease
Either through a random discovery of new mineral deposits or random depletion of existing ones the production rating of a planet can increase or decrease one grade, respectively. The player has no control over discovery or depletion of mineral deposits.
An earthquake strikes one of your planets. Earthquakes come in minor or major varieties, both will destroy buildings on the planet in varying amounts.
A computer virus is detected and in effect cuts your total research In half.
A population boom doubles the growth rate at a planet for a random amount of turns, until the population boom subsides. Both the start and the end of the event is announced over GNN.