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==Special Abilities== Special abilities are bundles of racial traits. A couple of them, Aquatic and Lucky, also have some special hardcoded effects. {|class="wikitable" width="100%" !width="10%"| Icon ! width="25%"| Name !Description ! width="10%"| Cost |- ! [[File:diplomat.png|center]] ! Diplomat | Diplomats concentrate on trade with allies and espionage with enemies. They seek a balance between military buildup, ecological maintenance, and technological research. *[[#Starting Technology|Starting Technology: Government]] *[[#Morale|Morale: +5%]] | 3 |- ! [[File:militarist.png|center]] ! Militarist | Militarists seek to develop weapons technology. They will build and maintain a large star fleet at all times. *[[#Starting Technology|Starting Technology: Engineering]] *[[#Ground Units|Ground Units: Improved Marine Training Rate]] | 3 |- ! [[File:technologist.png|center]] ! Technologist | Technologists focus resources on research, seeking to advance their knowledge in all areas. *[[#Starting Technology|Starting Technology: Physics]] *[[#Homeworld Specials|Homeworld Specials: Artifacts]] | 2 |- ! [[File:ecologist.png|center]] ! Ecologist | Ecologists emphasize improving their environment. They concentrate research on planetology and construction, while prioritizing terraforming projects. *[[#Starting Technology|Starting Technology: Biology]] | 1 |- ! [[File:industrialist.png|center]] ! Industrialist | Industrialists emphasize factory construction. They prioritize research into areas that will increase production capacity. *[[#Starting Technology|Starting Technology: Physics]] *[[#Production from Population|Production from Population: +25%]] | 4 |- ! [[File:expansionist.png|center]] ! Expansionist | Expansionists hunger for territory. They emphasize propulsion and planetology technology and the building of colony ships. They tend to be aggressive in border disputes over recently settled lands, but hold less interest in attacking well defended worlds. *[[#Starting Technology|Starting Technology: Engineering]] *[[#Starting Technology|Starting Technology: Biology]] | 3 |- ! [[File:aquatic.png|center]] ! Aquatic | Coming from an oceanic home world, this race perspective is skewed by water. They find Terran and Ocean planets ideal for their development, and can even thrive in swamps. *[[#Homeworld Biome|Homeworld Biome: Ocean]] *[[#Uber Planet|Uber Planet: Ocean Uber-Planet]] *Hardcoded behavior: terran and ocean planets are treated as if they were gaia planets, swamp planets are treated as if they were terran planets. | 2 |- ! [[File:subterranean.png|center]] ! Subterranean | Living underground, this race ignores the light of the sun as much as possible and carves out its dark existence beneath the surface. *[[#Homeworld Biome|Homeworld Biome: Arid]] *[[#Uber Planet|Uber Planet: Cavernous]] | 2 |- ! [[File:plainsDweller.png|center]] ! Plains Dweller | This race lives to worship the sun and roam free in the open spaces of grass and fields, moving from one oasis to another to take in shade and water. *[[#Homeworld Biome|Homeworld Biome: Arid]] *[[#Uber Planet|Uber Planet: Grassland]] | 2 |- ! [[File:jungleCreature.png|center]] ! Jungle Creature | The thick wetness of jungles and swamps appeals to this race, as they flourish in the ripe dampness, rich with teeming life. *[[#Homeworld Biome|Homeworld Biome: Swamp]] *[[#Uber Planet|Uber Planet: Tropical]] | 3 |- ! [[File:lavaBreather.png|center]] ! Lava Breather | This race doesn't breathe a mere gas concentration, but hot magma that would heat the surface of most planets. *[[#Homeworld Biome|Homeworld Biome: Volcanic]] *[[#Uber Planet|Uber Planet: Inferno]] | 2 |- ! [[File:lithovore.png|center]] ! Lithovore | Consuming rocks instead of living organisms for sustenance, this race depends entirely on a planet's mineral richness to grow its population and sees little use for plant or animal life. *[[#Food Consumption|Food Consumption: None]] *Hardcoded behavior: [[population growth]] based on [[mineral richness]] rather than [[food]]. | 8 |- ! [[File:cybernetic.png|center]] ! Cybernetic | Half creature, half machine, these cybernetic organisms require less food and work more efficiently, and also have a knack for taking care of artificial systems. *[[#Food Consumption|Food Consumption: -50%]] *[[#Ship Improvements|Ship Improvements: Auto Repair]] | 8 |- ! [[File:charismatic.png|center]] ! Charismatic | This race is the used car dealer of the galaxy—smooth, suave, and transparently artificial, but you just can't help feeling like you should be their friend. *[[#Diplomacy|Diplomacy: Improved Negotiations]] *[[#Diplomacy|Diplomacy: Improved Disposition]] | 5 |- ! [[File:repulsive.png|center]] ! Repulsive | No other race willingly works with you; your attitude, smell, appearance, and even your voice repel other creatures instinctively. *[[#Diplomacy|Diplomacy: Worsen Negotiations]] *[[#Diplomacy|Diplomacy: Worsen Disposition]] | -2 |- ! [[File:creative.png|center]] ! Creative | The galactic nerds, this race is focused on mind over body, and spends all of their time studying and thinking; science and philosophy are goals in and of themselves. *[[#Technology|Technology: Creative]] *[[#Research from Population|Research from Population: +50%]] | 10 |- ! [[File:uncreative.png|center]] ! Uncreative | This race is a bit slow, not very interested in new technology or science, and would rather let someone else do the thinking so they can relax or play. *[[#Technology|Technology: Uncreative]] *[[#Research from Population|Research from Population: -25%]] | -5 |- ! [[File:lucky.png|center]] ! Lucky | These fortunate beings must have saved up a huge chunk of karma from a previous life. Negative events never seem to find them and, as luck would have it, they get attacked less frequently by outside forces. *Hardcoded behavior: immune to negative [[random events]]. | 4 |- ! [[File:omniscience.png|center]] ! Omniscient | These know-it-alls’ innate abilities let them map the whole galaxy without leaving the comfort of their own home world. *[[#Omniscience|Omniscience: Enabled]] | 6 |- ! [[File:telepathic.png|center]] ! Telepathic | The mental abilities of this race have evolved above and beyond that of their galactic peers. Knowing the mind of others makes them shrewd negotiators, hard to deceive and allows them to take whole planets without resorting to violence. *[[#Mind Control|Mind Control: Enabled]] *[[#Diplomacy|Diplomacy: Improved Negotiations]] *[[#Security|Security: +10%]] *[[#Assimilation Power|Assimilation Power: Immediate]] | 6 |- ! [[File:tolerant.png|center]] ! Tolerant | This race is quite hardy and can withstand the differences in gravity on many different worlds, no matter how strong or weak. *[[#Gravity Tolerance|Gravity Tolerance: All]] | 6 |- ! [[File:traders.png|center]] ! Traders | Natural bargain-hunters, this race can haggle its way out of almost any situation, and frequently come away with a tidy profit. *[[#Trading|Trading: Trade Treaties Bonus +25%]] *[[#Trading|Trading: Trade Goods Bonus +25%]] | 5 |- ! [[File:fantastictraders.png|center]] ! Fantastic Traders | Coming up from a society of fierce capitalism has prepared this race to excel in trade negotiations, squeezing value from every deal no one else would have even seen. *[[#Trading|Trading: Trade Treaties Bonus +25%]] *[[#Trading|Trading: Trade Goods Bonus +100%]] | 9 |- ! [[File:transdimensional.png|center]] ! Transdimensional | An unusual genetic alteration allows this race to phase-shift through the space-time continuum, granting their ships extra speed in combat and while scurrying the galaxy. *[[#Ship Improvements|Ship Improvements: Travel Speed Bonus]] *[[#Ship Improvements|Ship Improvements: Combat Speed Bonus]] | 4 |- ! [[File:stealthy.png|center]] ! Stealthy | Invariably sneaky, always quiet, and patiently considering their next move, this race uses their stealth abilities for espionage and penetration of enemy defenses. *[[#Ship Improvements|Ship Improvements: Stealth]] *[[#Experience|Experience: +50%]] | 6 |- ! [[File:shapeshifters.png|center]] ! Shapeshifters | By changing their form, this race can pretend to be almost anything they want, making it easier for them to recognize outsiders and infiltrate other societies. *[[#Security|Security: +10%]] *[[#Assimilation Power|Assimilation Power: +25%]] | 3 |- ! [[File:strategists.png|center]] ! Strategists | This race plans ahead in every way militarily possible, and is always on the brink of a war economy, intended to support operations in the field. *[[#Command Points|Command Points: +20%]] *[[#Ship Cost|Ship Cost: -20%]] | 7 |- ! [[File:naturalPilots.png|center]] ! Natural Pilots | Like birds, this race has an affinity for flight and their natural skills lend themselves to becoming top combat pilots, always pushing the limits of their ships. *[[#Beam Defense|Beam Defense: +50%]] *[[#Beam Attack|Beam Attack: +25%]] *[[#Ship Improvements|Ship Improvements: Travel Speed Bonus]] *[[#Ship Improvements|Ship Improvements: Combat Speed Bonus]] | 8 |- ! [[File:warlord.png|center]] ! Warlord | With their sights set on the domination of other races by physical force, this race trains extensively in ground combat and maintains a large reserve force of warriors. *[[#Ground Units|Ground Units: Improved Marine Training Rate]] *[[#Ground Units|Ground Units: Extended Barracks]] | 4 |}
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