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==Background== The Klackons are one of the first ten original races that was introduced within ''[[Master of Orion]]'' in 1993. While physical appearance has undergo several changes with each following sequel in the MoO Franchise, their general appearance of ant and/or mantis insect-like creatures stayed the same. The Klackons have also appeared in the fantasy-themed game ''Master of Magic''. === Master of Orion === The Klackons are a large ant-like race with an extremely ordered society. Each individual is born to serve a single purpose, and does so without question. As a result, the Klackons are mobilized into an industrious society where each unit of population produces double the output of other races. The Klackon’s bonus is cumulative with planetology bonuses. Klackons excel in quickly making productive new colonies. === Master of Orion II: Battle at Antares === {|style="float:right;" |+ Population sprites !Colony ! [[File:MO2 {{PAGENAME}} 1.png]][[File:MO2 {{PAGENAME}} 2.png]] Farmers ! [[File:MO2 {{PAGENAME}} 3.png]][[File:MO2 {{PAGENAME}} 4.png]] Workers ! [[File:MO2 {{PAGENAME}} 5.png]][[File:MO2 {{PAGENAME}} 6.png]] Scientists |- ! Military ! [[File:MO2 {{PAGENAME}} 7.png]] Militia ! [[File:MO2 {{PAGENAME}} 8.png]] Marine ! [[File:MO2 {{PAGENAME}} 9.png]] Power armor |- !Special ! [[File:MO2 {{PAGENAME}} 12.png]] Spy ! [[File:MO2 {{PAGENAME}} 13.png]] Captive |} The Klackons are an insectoid people from a large home world. Though they're not exactly a hive mind, the Klackon communications system is fast and efficient, and the population is completely satisfied with their lives. This is reflected in their extreme industriousness. Klackon farmers produce 1 more food each than those of other races, and their workers also give +1 to production. The entire race communicates, thinks, and operates virtually as one. All this makes the Klackon practically, if not actually, a shared consciousness, and has paved the way for their successful Unification government. The down side to all this thinking alike is that the Klackons are rather Uncreative. === Master of Orion 3 === {{orion3canon}} The Klackon Hive Mind is the ultimate picture of a harmonious society working for the greater good of all. The Klackons revere this purity of social form, not even noticing the cost in creative or original thought. This unity of purpose makes the Klackons brutally industrious and organized, with leaders born for their tasks and directing the masses without question. === Master of Orion: Conquer the Stars === ====Manual==== The Klackon Hive is virtually free of all rebellion and resistance to social order. Klackon are born knowing all they need to know of the world and their place in it. Each individual fulfills a role in society that they were meant to perform without question. The concerns of inferior races are foreign to the Klackon; as a result, they lack the ability to empathize with the plights of others. ====In-game==== Deep in the caves of Kholdan, the insect-like Klackon evolved to form the Hive, a unified consciousness stretching from Drone to Queen. As such, the industrious Klackon have no individual needs, no desires and no ambitions other than the benefit of the Hive itself. This effectively makes them tireless workers and fearless warriors, each and every one willing to give their lives for the Hive. Having nearly exhausted their home planet, the Hive has begun its galactic expansion in search of more resources and room to grow. ====Website==== The Klackon, born into their societal roles, live in perfect harmony. They work for the good of the community rather than serving the desires of the individual. In fact, the Klackon are seemingly born without personal interests, assuming the identity of the Hive from birth. They do not worry about traitors or morale, and as such are one of the few domestically at peace races. Kholdan, the home world of the Klackon, is a harsh planet under the gaze of a relentless sun. Most of the edible vegetation of from Kholdan is encased in a thick shell which must be cracked in order to access the softer flesh. Kholdan's viable water reserves are connected in a vast series of interconnected underground caverns, where the Klackon build their elaborate subterranean cities. The early history of the Klackon is mostly unremarkable due to their lack of internal struggle. The Klackon began as mindless insects who were solely motivated by the demands of survival on a harsh planet. Over many millennia, the Klackon became more intelligent and aware but the Klackon identity remained unchanged. They are still bound by duty, evolution, and tradition. The Klackon have a unification government which is headed by a Queen who serves as a galactic representative of the race. The Queen's role is to make critical decisions on behalf of the Klackon hive on the intergalactic stage. The primary intergalactic agenda of the Klackon is to protect the people at any cost. Every citizen, from the Queen to the lowest worker, will fall into place and die for the sake of the Hive. ====Art Book==== The Klackon are a good fit for those whose playstyle emphasizes rapid production. The single-minded nature of the Klackon Hive makes them extremely efficient at manufacturing, and they are a favorite among ambitious players. The Klackon care relatively little about the rest of the galaxy, instead preferring to devote their focus wholly onto the needs of the Hive. They will expand as far as the Hive requires, taking what they need to sustain their impressive empire... by force if necessary. ====Short Stories==== ''See [[Short Stories]]'' *[[Short_Stories#Search_Party_-_A_Klackon_Short_Story|Search Party - A Klackon Short Story]] *[[Short_Stories#Klackon:_Hierarchy_of_Queens|Klackon: Hierarchy of Queens]]
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