Master of Orion Wiki
Advertisement

Planets can have 3 different gravity ratings: low, normal, high. A race has tolerance to one gravity rating, and will receive production penalties on planets with a different gravity. The penalty is generally worse if you go higher than your race tolerance than if you go lower (see table below).

The penalty can be counteracted by researching the Gravitic Fields tech and building Gravity Generators on the affected planet.

Note: This does not show up in the research tree.

Production penalty on planet based on race gravity tolerance:
Low gravity tolerance Normal gravity tolerance High gravity tolerance
Low gravity planet 0% -25% -25%
Normal gravity planet -25% 0% 0%
High gravity planet 50% -50% 0%

A random planet's gravity is a function of its size and mineral richness:

Tiny Small Medium Large Huge
Ultra Poor Low Low Low Normal Normal
Poor Low Low Normal Normal Normal
Abundant Low Normal Normal Normal High
Rich Normal Normal Normal High High
Ultra Rich Normal Normal High High High

Exceptions include the Psilon and Gnolam homeworlds (low gravity instead of normal) and Orion (normal gravity instead of high). Custom races can create other exceptions since planet size, mineral richness, and gravity are traits that can be selected independently.

This means that a race with high gravity tolerance will be able to settle the worlds with the best development potential earlier in the game than the race that have to develop gravity generators first. Inversely, a low-gravity tolerance race will have to settle on the worst worlds (small and poor) or suffer production penalties until they can build gravity generators. Furthermore, statistically, the majority of planets will have normal gravity, while high and low gravity planets will be rare. For these reasons, high-gravity tolerance, allowing to settle without penalty on high and normal gravity worlds, is a strong advantage while low-gravity tolerance is a severe drawback.

Advertisement