The Elerian are a race in Master of Orion.
- 1 Background
- 2 Elerian
- 3 Characteristics
- 4 Relations with other races
- 5 Strategy
- 6 Gallery
The Elerians are one of three new playable races that was introduced within Master of Orion II: Battle at Antares in 1996. Unlike most of races in the MoO Franchise (with the exception of the Humans), the physical appearance of Elerians undergoes very little change and is petty much the same as when they were first introduced.
Master of Orion II: Battle at Antares
The warrior castes of the Elerians are the only face most outsiders ever see. This humanoid society is matriarchal, and to date only females are allowed to join the military. Those who do are provided with the best possible training. Thus, Elerian ships gain a 20% defensive and 20% offensive bonus in combat. While the females fight, the all-male philosopher caste has developed incredible mental powers. Their meditations have produced remote knowledge of every system in the galaxy, and their telepathic powers are second to none. The Elerians' social structure is strengthened by a Feudal government in which only the warrior castes hold positions of power.
Master of Orion 3
Master of Orion: Conquer the Stars
The Elerians are a matriarchal race of female warriors led by the Grand Marshal. Only females may enter the Warrior caste and lead the Elerian people. The men belong to a Philosopher caste that forms the support and scientific prowess of the empire. Xenophobic to the extreme, the Elerians strive to maintain the purity of their race by keeping others at arm’s length. In a quirk of genetics all Elerian women are telekinetic while all men are telepathic to varying degrees.
Born of the myriad islands of Draconis, the Elerians are a feudal civilization with a rigid caste system and immutable gender roles.
At the top of their social order sits the Grand Marshal of the Fiefdoms, a warrior of great renown who binds all the Elerians to her will by military prowess.
Only females may enter military life at any rank. Their males are relegated to the college forums, where they form the Philosopher caste, always studying and pushing their race's strange mental powers to new limits.
The Elerians are a feudal matriarchy of honorable and xenophobic warriors who demand total respect from the inferior races of the galaxy. Enchanting and ethereal, the Elerians do not consider other races to be their peers. Obsessed with the purity of Elerian culture, they maintain a cold distance from the rest of the universe. Beneath their beautiful exteriors and distant ways, they hide the hot-blooded ways of a feudal warrior race with no sympathies for other societies. The women are a telekinetic warrior race, with a small group of male telepathic philosophers who can see into the minds and hearts of others on a limited basis. The Elerians devote themselves to strict codes of honor, integrity, and purity. Those who do not respect the firm boundaries of the Elerians will face a mighty retribution. The filth and refuse of the universe has washed up on the pristine shores of Draconis, causing the usually withdrawn race to take to the stars in order to push intruders from their sacred space. The only mercy available to the savages of the wild stars are a cleansing fire, saved from their own impure ways by a clean death.
See Short Stories
Yarasi - Grand Marshal’s Aide-de-camp
Cassandra, the Elerian Mystic
Cassandra is a colony leader who appeared in Master of Orion II: Battle at Antares, an Elerian Telepath who is a skilled Diplomat, a great Environmentalist and Spiritual Leader for your colony. When hired she will bring Elerian Telepathic Training techniques with her, allowing you train our own telepaths.
Spartan, Militaristic, Enlightened
- Telepathic (6)
The mental abilities of this race have evolved above and beyond that of their galactic peers. Knowing the mind of others makes them shrewd negotiators, hard to deceive, and allows them to take whole planets without resorting to violence.
- Mind Control: Enabled
- Diplomacy: Improved Negotiations
- Security: +10%
- Assimilation Power: Immediate
- Omniscient (6)
These know-it-alls' innate abilities let them map the whole galaxy without leaving the comfort of their home world.
- Omniscience: Enabled
- Beam Attack: +25% (2)
- Beam Defense: +25% (2)
The Elerian traits cost a total of 16 points, a combination that would be illegal as a custom race (10 points maximum).
Relations with other races
Master of Orion II
Elerian during Master of Orion II
Master of Orion: Conquer the Stars
Elerian during Master of Orion: Conquer the Stars