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Civil transport
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Civil transport
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==Genocides and Eugenics Programs== Civil Transports can be used to replace a populace if you have access to a populace with better racial abilities. For example, if you are playing [[Sakkra]] or [[Klackon]] you can, using Civil Transports replace your research pops in your colonies with [[Psilon]] from a captured planet to mitigate your racial penalty for research. Bare in mind, they need low gravity or [[Gravity generators]] to operate properly. Enslave some [[Klackon]] peons to farm food and do your construction as they are the best at it. The races you can benefit from their racials by enslaving them are: *[[Psilon]] Bonus when put to work in [[Research points]] *[[Klackon]] Bonuses to [[Food]] and [[Production]] but are bad at [[Research points]]. (The perfect colony would have [[Klackon]] in all the food & production slots and [[Psilon]] in all the research slots - you don't need to be either, those two races just need to be in the game to capture a planet from) *[[Silicoid]] don't need food so are good to populate a system with a lot of [[Volcanic]] planets. Bare in mind if you put them in a food slot elsewhere they won't farm. They also populate slowly. When you have a mix of races in a colony you get access to [[Civil transport]] for each available race in that colony but the ship's shape will be the same as your standard transport ship and it will have the race's icon in the corner. A [[Civil transport]] carrying unassimilated populations will still be unassimilated when unloaded.
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