Ship modules

Ship modules are all the components that make up a ship and allow it to carry out your will as emperor.

Overview

 * Every module costs and increases the total production cost of a given ship. Even core systems, like the armor, drive, computer, and shield do (these are a flat 2.0 cost factor for armor, 1.5 for shields and drive, and 1.25 for the onboard computer)
 * Space is everything. You can't jam a stellar converter on a frigate and making good use of available space on each ship class is essential to success.
 * For more details, consult the ship designer.

Core systems

 * Core systems cover the basic functionality of the ship. Only two are absolutely necessary for building a ship (armor and drive).

Computers

 * Computers determine the accuracy of attacks made using beam and laser weapons. On ships without any, they can be skipped to save on size.

Drives

 * Drives determine how fast the ships move on the galaxy map and in combat.

Special systems

 * Special systems are entirely optional, but can provide a termendous boost to a ship's performance in combat.

Area of effect

 * Modules in this section have a combined effect allowing.