Technology tree

Technology is the soul of imperial domination. While having the right tech alone doesn't win wars, it can provide an incredible edge over the opposition.

Legend

 * The benefits unlocked through research can be roughly divided into three categories:
 * Usable by colonies, such as structures.
 * Usable by ships, such as weapons and modules.
 * General tech achievements that provide global bonuses and apply from the moment of their discovery.
 * The tech tree is broken down into "tiers", distinguished by their resource costs.

Starting technologies
&dagger; This technology is obtained automatically at game start unless choosing a "pre-warp" start.
 * All races starts with these technologies unlocked

Tier 1
&Dagger;: These technologies are obtained at game start when choosing an "Advanced" start.

Tier 2
&Dagger;: These technologies are obtained at game start when choosing an "Advanced" start.

Tier 3
&Dagger;: These technologies are obtained at game start when choosing an "Advanced" start.

Tier 4
&Dagger;: These technologies are obtained at game start when choosing an "Advanced" start.

Tier 13

 * This tier can be researched repeatedly for an increased endgame score.